Version Changes
2.1
Features
Separate base points (which come from input) with normal points (used by renderer)
Rebuild all tools and filters to support new base points
Update Spline interpolation to make proper cubic splines.
new "Open local cache folder" menu where all user changes stored
New documentation links at the menu
New parameter offset for the point (make sure that you don't change interpolated point position and use point offset instead)
Use CloneLastBasePointToPoints instead of (CloneBasePoint) if you want to render point at the same position as base point in case if you do NOT use interpolation
BugFixes
fix shader (region comparison)
fix linear interpolator for very close positions
fix unlimited velocity bug (after many hours velocity leads to thin line)
QuickStart documentation updated
2.0
Features
Unity minimum version requirement reduced to 5.1.5
Massive optimisation at MeshPool and c# structures
Last updated