Version Changes

  • 2.1

    • Features

      • Separate base points (which come from input) with normal points (used by renderer)

      • Rebuild all tools and filters to support new base points

      • Update Spline interpolation to make proper cubic splines.

      • new "Open local cache folder" menu where all user changes stored

      • New documentation links at the menu

      • New parameter offset for the point (make sure that you don't change interpolated point position and use point offset instead)

      • Use CloneLastBasePointToPoints instead of (CloneBasePoint) if you want to render point at the same position as base point in case if you do NOT use interpolation

    • BugFixes

      • fix shader (region comparison)

      • fix linear interpolator for very close positions

      • fix unlimited velocity bug (after many hours velocity leads to thin line)

    • QuickStart documentation updated

  • 2.0

    • Features

      • Unity minimum version requirement reduced to 5.1.5

      • Massive optimisation at MeshPool and c# structures